I haven’t gotten to play him much: I played one ranked game on my main, and a number of games on a low-level smurf. However, I have a few more thoughts since playing him.
He is still strong, in my opinion. He was extremely underplayed before, but had potential. The rework will doubtless draw attention to him, increasing his perceived value.
A few parts of the rework are strong.
The change to his ultimate alone makes him much more viable and consistent.
His shield was hugely buffed, with a 2 second CD reduction, a 10/lv strength increase, and a .2 AP ratio increase.
His Attack Speed being moved to his Q increases the consistency of his damage.
A few parts of the rework are situational.
Yes, his slow is no longer spammable from the get-go, but:
- Once you have max CDR, you should have a slow on about an 8.4s cd, which will be reduced to about 5 seconds if you are on a target. The times the long CD will be noticed most are when chasing while being kited slightly, and just after ulting.
- If you get Iceborne Gauntlets, you effectively re-create Skarner’s Q.
Overall, look to see Skarner played more.
I don’t see the rework as a buff or a nerf. I see it as a fundamental redesigning of the character.
Yes, you can re-create the stick potential by picking up Iceborne Gauntlets, but so can any champion.
However, the ultimate change on its own is a huge usability buff that I can’t be mad about.
Another jungler friend of mine has had success with a tanky AP build, picking up Iceborne Gauntlets, Rylai’s Crystal Scepter, and Abyssal Scepter, on top of boots and Ancient Golem.
Mattias “Gentleman Gustaf” Lehman is a gaming and esports nerd who has ranked as high as Diamond 1 in solo queue and Diamond 3 in arranged 5s.
You can see his other work here:
Reign of Gaming LoL articles