Worlds-Level Tactics: The Rotation

It’s hard to tune into a League of Legends game without hearing a lot of jargon thrown around: rotation, objective, scaling. In this series, I’ll try to clear up some of the jargon one term at a time, by explaining just what it is and showing how teams execute it in game. Without further ado, let’s get to it. The topic of the hour is one of the most misunderstood tools in a League of Legends player’s toolbox: The Rotation. Continue reading

Worlds-Level Tactics: The Split-Push

It’s hard to tune into a League of Legends game without hearing a lot of jargon thrown around: rotation, objective, scaling. In this series, I’ll try to clear up some of the jargon one term at a time, by explaining just what it is and showing how teams execute it in game. Without further ado, let’s get to it. The topic of the hour is one of the most mentally taxing – and yet conceptually simple – plays in League of Legends: The Split-Push.

Continue reading

Worlds-Level Tactics: The Tower Dive

It’s hard to tune into a League of Legends game without hearing a lot of jargon thrown around: rotation, objective, scaling. In this series, I’ll try to clear up some of the jargon one term at a time, by explaining just what it is and showing how teams execute it in game. Without further ado, let’s get to it. The topic of the hour is one of the most simple – and yet powerful – plays in League of Legends: The Tower Dive.

Continue reading

Worlds-Level Tactics: The Gank

It’s hard to tune into a League of Legends game without hearing a lot of jargon thrown around: rotation, objective, scaling. In this series, I’ll try to clear up some of the jargon one term at a time, by explaining just what it is and showing how teams execute it in game. Without further ado, let’s get to it. The topic of the hour is one of the most simple – and yet powerful – plays in League of Legends: The Gank.

Continue reading

Worlds-Level Tactics: The MadLife

It’s hard to tune into a League of Legends game without hearing a lot of jargon thrown around: “rotation”, “objective”, “zoning”. In this series, I’ll try to clear up some of the jargon one term at a time, by explaining just what it is and showing how teams execute it in-game. Without further ado, let’s get to it. The topic of the hour is one of the most mind-boggling feats of prediction in League of Legends, not to mention one of the coolest to watch: The MadLife.

Continue reading

Worlds-Level Tactics: The InSec

It’s hard to tune into a League of Legends game without hearing a lot of jargon thrown around: “rotation”, “objective”, “zoning”. In this series, I’ll try to clear up some of the jargon one term at a time, by explaining just what it is and showing how teams execute it in-game. Without further ado, let’s get to it. The topic of the hour is one of the most mechanically complicated plays in League of Legends, not to mention one of the coolest to watch: The Insec.

Continue reading

Building a Team Composition

The Draft phase – banning and picking champions – is one of the most undervalued aspects of the game by casual spectators, partly because it’s just so damned hard to understand. Today, I’ll try demystify the process a little.

Continue reading

2014 World Championship Meta: Support

Finally, you have your supports. There isn’t really a solid group that supports all belong to, but one thing is sure: gone are the days of passive sustain supports. Most current supports revolve around playmaking ability.

Continue reading

2014 World Championship Meta: AD Carry

What is an AD Carry’s job? To provide a large amount of continuous damage from a safe distance. Ever since the 4.10 item changes, the dominant ADC itemization path has shifted from Bloodthirster to Infinity Edge. This allowed late-game scaling hypercarries to really slide into the meta.

Continue reading

2014 World Championship Meta: Mid

Mid has always been the most diverse role in the game, and so I’ll inevitably end up leaving some champions out. However, let’s look at the most important champions to the mid lane meta!

The mid lane meta is a bit more scattered, with a mid laner often setting the tone for a team. However, two types of mid laners seem dominant at the minute: assassins, and utility mid laners. This is largely a result of the 4.10 patch Infinity Edge changes, which had the intended effect of making AD Carries stronger in the late game. This shifted the meta towards late-game ADCs, and to that end, most mid laners are focused on either instantly killing the enemy ADC or keeping their own ADC alive. However, there is also room for mid laners that can rival AD Carries as late-game damage sources.

Continue reading